By Sooraj Shah
Technology of Business reporter
Publishedduration56 minutes agoshareSharenocloseShare pagelinkCopy linkAbout sharingimage copyrightAlex Bowditchimage captionDanielle Morgan is confident about her career in e-sports
"The world is my oyster at this point," says Danielle Morgan, a third year e-sports student at Staffordshire University.
Ms Morgan will be one of the first students in the world to graduate with such a degree, as her university was the first to offer this course in the UK.
It is not just about playing computer games, it is also designed to provide skills that are needed across an industry which organises tournaments all over the world.
"It's very business-oriented, with a focus on everything from marketing, legislation and finances, to events management, strategy and content creation," she says.
Ms Morgan is also gaining work experience with an e-sports production firm, Status Effect, and has been helping to organise a competition involving the Rainbow Six Siege game. As she has been busy juggling her coursework and jobs, she hasn't looked for a particular role she would want to apply for after graduating.
However, the signs are promising as e-sports is surfing a boom in computer games. The computer games industry accounts for about 52% of spending in entertainment – meaning it is bigger than film, TV and music combined.
E-sports is estimated to have a global audience of more than 200 million, along with another 200 million casual watchers.
"In terms of its commercial growth, e-sports is arguably where the Premier League was when it was created in 1992, and we believe there is an opportunity for 20 to 30 global e-sports brands in the world to each become multi-billion dollar businesses," says Karan Mehta, an early stage investor at Octopus Ventures.
With that kind of growth in brands and in the sector as a whole, there has also been a big rise in jobs in the last few years; jobs website Hitmarker saw the total number of e-sports jobs posted on its site grow by 87% between 2018 and 2019.
In each of their three years at Staffordshire University, the students have to run an event.